

This is followed by a corruption phase where some player's figures will place corruption tokens into a region, and earn points for Dominating a region. Once all the players have used up all their power or passed, there is a combat phase.ĭuring the combat phase players roll dice to determine hits. Players take turns summoning figures and playing Chaos Cards, paying a power cost each turn to do so. Then players restores their power to full and draws 2 Chaos Cards, except for Tzeentch who always draws up to 5. Then players draw 3 Chaos Cards, place their power tracking token on the starting position of their power sheet, and then the game starts.ĭuring a turn of Chaos in the Old World, first an Old World card is drawn and resolved. The player then takes that god's figures, upgrade cards, Chaos Cards, and power sheet. The board will be laid out, the threat dials all set to their starting positions, and an Old World deck will be created. There are four to choose from, and each has it's own special flavor and play style. In Chaos in the Old World, each player takes the role of a chaos god. But without further delay, lets get started. Eric M Lang has also designed many of my other favorite games, including Warhammer: Invasion and Quarriors. It was published in 2009 by Fantasy Flight Games, and designed by Eric M Lang. It also has a fantastic theme if you are into the darker side of things. It's a fantastic marriage of American and European style gameplay principles. Today I am looking at Chaos in the Old World.
